New gameplay video and screenshots




Somewhere I read "When you think you are 90% complete with a game, you just have the other 90% left". It's true.
It was a pretty long time ago this project started (about 8 months) and it's now very near completion. It's a insane amount of hours put in this little game, and remember this is only a demo with 5 minutes(!!) of gameplay. Of course it wouldn't be as much work finishing more levels but I feel that I have soon finished what I started, and I'm satisfied with that!
Right now I'm trying to make what I have as good and polished as I can. This game will not be anything groundbreaking or graphically revolutionary, BUT IT WILL BE A REAL SHOOT'EM'UP GAME with lots of bullets, action, explosions, music/sounds, bosses, 3d graphics and highscores. I'll be really proud of it, finishing a game :-) I have not yet seen many finished games created with XNA, but I guess it will be a lot more one year from now...
In about 3-4 weeks time this project will be done and I will let it go, until I want to make it a full game :-)
How bonus works
You get a multiplier for every bullet that bounces from your shield, and that multiplier is then used to calculate bonus when destroying enemies. If you die, the bonus and multiplier is lost. You collect the bonus when firing your homing lasers.
How to control player spaceship
Keyboard & Mouse:
Xbox 360 controller:
Please respond to this post with your name and email, "yourname at website dot com" (so spammers ignore). You can also send me mail to [address removed].
If you decide you want to help me, you will get more information this week. Thanks in advance!