Wednesday, April 25, 2007
Better than the inspiration?
It just felt very cool that after playing "Zero Gunner 2" one can think that hmm... "Bullet Hell Tactics" is not that bad...
The last week I have been working with the graphics, effects and polishing the game a lot. There has been a huge difference just in a few days with the overall feeling of the game.
Today or tomorrow I'll post new screenshots and gameplay video. On Friday I'll go to Italy and when I get back home (next week) I'll build the final test version, and everyone who wants can try it.
Thursday, April 19, 2007
Updated graphics and titlescreen
Wednesday, April 18, 2007
Last 90% of a game
Somewhere I read "When you think you are 90% complete with a game, you just have the other 90% left". It's true.
It was a pretty long time ago this project started (about 8 months) and it's now very near completion. It's a insane amount of hours put in this little game, and remember this is only a demo with 5 minutes(!!) of gameplay. Of course it wouldn't be as much work finishing more levels but I feel that I have soon finished what I started, and I'm satisfied with that!
Right now I'm trying to make what I have as good and polished as I can. This game will not be anything groundbreaking or graphically revolutionary, BUT IT WILL BE A REAL SHOOT'EM'UP GAME with lots of bullets, action, explosions, music/sounds, bosses, 3d graphics and highscores. I'll be really proud of it, finishing a game :-) I have not yet seen many finished games created with XNA, but I guess it will be a lot more one year from now...
In about 3-4 weeks time this project will be done and I will let it go, until I want to make it a full game :-)
Sunday, April 08, 2007
How to play the game
How to play the game
You control a small spaceship and must destroy hordes of evil enemies. Shoot them down with your lasers while trying to evade the bullets they shoot back. When a enemy is destroyed they drop energy, pick these up fill up your own energy. You can also aim your ship and shoot in 360 degrees and not let a single enemy survive.
How player energy works
Player energy is displayed in the upper left corner of the screen. To fill up energy you must collect the green stuff the enemies drop when they are destroyed. You can use your energy in two ways:
- Spinning shield, makes you invurnable to bullets (this is very important to use, but be careful not to run out of energy)
- Homing laser missiles, very strong weapon that destroys most of whats in it's way (all of your energy will be used, so be careful!)
How bonus works
You get a multiplier for every bullet that bounces from your shield, and that multiplier is then used to calculate bonus when destroying enemies. If you die, the bonus and multiplier is lost. You collect the bonus when firing your homing lasers.
How to control player spaceship
Keyboard & Mouse:
- Move - Mouse
- Shoot - Left mouse button
- Shield - Right mouse button
- Aim (set pivot point) - Left Ctrl
- Homing missiles - Left Shift
Xbox 360 controller:
- Move - Left thumbstick
- Shoot - A button (or right trigger)
- Shield - B button (or left trigger)
- Aim (set pivot point) - Hold X button
- Homing missiles - Left/right shoulder button
Monday, April 02, 2007
Beta testers wanted
- Windows XP (SP2)/Vista
- Microsoft .NET Framework 2.0
- Microsoft XNA Framework 1.0
- Microsoft DirectX 9.0c
- A graphics card that supports DirectX 9.0c and Shader Model 1.1
Please respond to this post with your name and email, "yourname at website dot com" (so spammers ignore). You can also send me mail to [address removed].
If you decide you want to help me, you will get more information this week. Thanks in advance!