Shmup Development (using XNA and C#)

Sunday, June 08, 2008

My next game

I have been thinking a lot about the design of my next game. My design goals was that it should be easy to play and largely focused on multiplayer.

First, I tried a whole lot of shmup ideas. I really didn't like any of them, it was very hard to come up with a good idea what would play nice and didn't take forever to create.

I think I have come up with a idea I really like. Shocking news! It won't be a shmup! Instead it will be about boosting through space trying to crash into other players and picking up items.
It began one day when I was surfing the web and came across some cool graphics at Lost Garden. From those images I have now created something that is playable, singleplayer and multiplayer (on the same Xbox 360, systemlink or Xbox Live).

The game has really easy to understand game mechanics (just like a shmup): watch out for the bad guys and pick up the good stuff, simple enough? The final version of the game will still be released in the end of this year (when Microsoft releases community games for the Xbox 360).

5 Comments:

  • I'll be sure to check it out when it goes live.

    By Blogger LitAn84, at 3:09 PM  

  • Hurry Jens!
    All my saved checkpoints in Gears of War are gone. I don't feel like playing all through that game again.

    Give us a new game!

    By Anonymous Anonymous, at 10:52 AM  

  • Update Let's Draw A Picture Together! It is my favorite game but it could use more....

    By Anonymous Anonymous, at 8:42 AM  

  • Hello Jens;

    My name is Luís Filipe, I'm from Brazil. I've been a shmup enthusiast for 33 long years, but never made my own shmup. I'm studying XNA, 3D modelling (Blender) and music production (Ableton Live) and I would like to talk to you about this project and do some "information exchange", if you wish to. My email/MSN/Gtalk is filipe.gracioli@gmail.com.

    Cheers!

    By Blogger F.Szorki, at 2:53 PM  

  • sounds good =)keep up the good work we need more people like you!

    By Anonymous Anonymous, at 3:29 PM  

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