Shmup Development (using XNA and C#)

Monday, February 25, 2008

The design of a new shmup game begins

The last couple of weeks I have been trying to figure out the design for my next game. Coming up with a solid design for a game is not an easy task. Some of the design goals I had was:

  • Should be easy to figure out, just pick up and play.
  • Feature both a fun and fast singleplayer experience and an addictive multiplayer mode.
  • Be able to play multiplayer four players locally (on the same console) or over the internet.
  • Lots of bullets and action of course :-)
This time didn't want to design the game where I had to create all the levels manually, instead I want to design a gameplay system that create random stages/levels. Oh, and there will not be a stage like in "Bullet Hell Tactics", there will be more like an arena style of gameplay.

I won't tell you much more about the game right now (this time I will be a little more secret about it). Of course I will post screenshots and gameplay movies when the time comes. I'll keep you posted in the development of my new game if you are interested.

The target release date for the game will be the end of this year, and you will be able to download it from Xbox Live and play on your Xbox 360.