Tips from SGA jury
I just got back from a two week vacation in Koh Chang (Thailand). The trip home took about 30 hours (without any sleep), that's madness...
Not only that, as soon as I got home I took my new Sony Vaio notebook under my arm and went to the SGA workshop to show the game to the jury (for some tips how to make a better game). They thought it looked cool and they all wanted to try it out (I only got 10 minutes to show off), so I guess that's positive feedback.
The SGA jury tips:
Not only that, as soon as I got home I took my new Sony Vaio notebook under my arm and went to the SGA workshop to show the game to the jury (for some tips how to make a better game). They thought it looked cool and they all wanted to try it out (I only got 10 minutes to show off), so I guess that's positive feedback.
The SGA jury tips:
- The controls need more polish
- More sound effects are needed
- Other people should play the game (for balancing and not being too easy/hard)
- Polish some effects and graphics
These tips weren't all that new to me and I would have fixed them anyway, but it's still very good to hear this from real professionals, so I know I'm on the right track :-)